THE GHOST IN THE SHELL \\
He's torn.
"Putting the fire out will just give them the opportunity to take the house apart again," he says, pained. Azrael's right. And the damage that had been done before the flames came? Aamu doesn't think the barracks will stand long enough.
Torchline probably is too far. "There's also the jail, right?" he says after Mabel's input, peering out the door Elide broke through as Sam throws burning wood at the creatures out there. Gleaming eyes, shadowy limbs: it feels wrong and icy dread settles in his gut. "Right, axe lady and Mara, stick to Morgan out there. Let's take what we can from here—weapons, shields, torches, oil, flint and steel, lanterns, whatever. Stick together when we go out. Someone who knows the Settlement better has to lead the way. Jail or underground. Morgan, guard the door with Sam for now."
As Aamu (hopefully) leads the others into the interior to scavenge for protective (and flammable) things he thinks of one more thing. "I could always transform in here, break the house and drop the burning pieces on the way to wherever we're going."
It'll leave him on his own, though.
Aamu says we should abandon the house and go for the underground or the jail, he'll let someone who knows the HG better decide. He says Mara and Elide should guard Morgan out there. Then he says we should go and take weapons, shields, and fire-making things (like torches and oil) from the armory (and suggests possibly transforming into the dragon to break the house and litter flaming debris on the way to where they want to go). So he goes to take some of those things while hoping Sam and Morgan stays to guard the door.
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)
"Putting the fire out will just give them the opportunity to take the house apart again," he says, pained. Azrael's right. And the damage that had been done before the flames came? Aamu doesn't think the barracks will stand long enough.
Torchline probably is too far. "There's also the jail, right?" he says after Mabel's input, peering out the door Elide broke through as Sam throws burning wood at the creatures out there. Gleaming eyes, shadowy limbs: it feels wrong and icy dread settles in his gut. "Right, axe lady and Mara, stick to Morgan out there. Let's take what we can from here—weapons, shields, torches, oil, flint and steel, lanterns, whatever. Stick together when we go out. Someone who knows the Settlement better has to lead the way. Jail or underground. Morgan, guard the door with Sam for now."
As Aamu (hopefully) leads the others into the interior to scavenge for protective (and flammable) things he thinks of one more thing. "I could always transform in here, break the house and drop the burning pieces on the way to wherever we're going."
It'll leave him on his own, though.
Aamu says we should abandon the house and go for the underground or the jail, he'll let someone who knows the HG better decide. He says Mara and Elide should guard Morgan out there. Then he says we should go and take weapons, shields, and fire-making things (like torches and oil) from the armory (and suggests possibly transforming into the dragon to break the house and litter flaming debris on the way to where they want to go). So he goes to take some of those things while hoping Sam and Morgan stays to guard the door.
The world is new to you, and you to it. During PQ/PQ+/KQs/Drops, you roll with advantage on luck-based rolls and receive an extra name during drops. (In order to use this, make sure to note the ability at the bottom of each post)