What do you get when two ruthless assassins raise their daughter travelling through the wildest reaches of Caido? Take one look at Theea and you'll get a pretty good idea. Cheerful and tenacious in equal measure, and curious beyond all else, she began her journey on a mission to find those her mother once called family. And find them she did, soon rubbing elbows with demigods, leaders and even ghosts from the past. Her determination is resolute, her thirst for knowledge unmatched. We can't wait to see where her next adventure takes her!
Congratulations, Theea!
Credits
Court of the Fallen was created in October of 2018 by Odd, Honey, and Crooked.
OG Skinning provided by Kaons, with functionality and many custom plugins made by Neowulf!
Eriadne had long since retreated into the deepest part of her tree hollow, away from the prying eyes of Fae that remained untouched by the Blight. It was too bright anywhere but the darkest recesses of the old roots where she made her home. They had seen the rise of Fae society and all that had come since but even the sight of the redhead oozing the black sludge of the Blight had never graced their presence before. Her signature hair that was once her prized feature- healthy, and strong -had become stringy and sparse in comparison to it's previous luster. Once proud and a force to be reckoned with, Eri had become only a memory to who she once prided herself on.
The sound of a voice pulled her from her reverie. The claws her unkempt nails resembled paused against the raw skin of her forearm where they'd created grooves of repetition. It seemed familiar but despite the nagging in the back of her mind, Eriadne struggled to place the significance around the soprano that called to her. Only when she turns to the source does the barest of semblance of recognition dawn on her.
"What do you want? Can't you tell I want to be alone?" She spits the words as the black sludge slips from her mouth to spatter along the floor. Steel eyes can hardly stay trained on this stranger, her sister, as she searches the room for the nearest weapon.