[PQ] [SE] Triage
  the Tidebreaker
Chef
Age: 40 | Height: 6'6" | Race: Demi-god | Citizenship: Torchline | Level: 13
STR: 50 - DEX: 60 - END: 80 - LUCK: 95 - ARC: 130 - INT: 2 - HP: 1040 - BASE ROLL: 155
ALRESCHA - Regular - StarKnight Swordfish
Played by: Cirago
Posts: 2,455 | Total: 9,333
MP: 4821

#5
Exhausted from working through the night, Hadama's efforts were nonethless tireless. Using broad strokes of his Water Manipulation, he moved debris with slow, powerful waves away from the shore, pushing them further down the coast to remove snags from the paths of approaching boats. When Edmund arrived he nodded in gratitude, too numb to be more than relieved that Ray's nephew yet lived. The Ancient was fresh, and what he lacked in raw strength he made up for in efficiency, successfully using his net to snag smaller pieces of debris that were attached to larger floating clumps so that he could clear large swathes with every haul he made.

Sohalia and Melita were met with similar silent greetings, and both bent to the grim task with similar success. The initial work was backbreaking but simple, and Melita's strength proved to be invaluable as she cleared as much work as any three other Torchers combined. She was unstoppable as she shifted wreckage away to create a clear avenue of approach for those who were stumbling in across the shore. Sohalia, like Edmund, had a knack for tugging on just the right corner of a pile of wreckage to send it tumbling away from the path they were clearing.

Others were beginning to arrive, shell-shocked or silently crying as they fell in with the efforts begun by the original four, and as more hands took over the tasks of simple cleaning Hadama pulled himself up onto the tethered isle to catch the attention of the three he most trusted amidst the madness.

"Supplies are coming. I do not know what state they will be in. We will need to sort them as they arrive, so the healers can work. Try to find clean blankets, and lay out as many pallets as you can. The injured should start coming in soon." He took a deep breath, eyes closing briefly before adding: "And someone will need to direct the healers as they arrive. We will need an area for the seriously wounded who need immediate attention. Another place for those whose wounds are not yet life-threatening, but could become so if we wait. And a third area for those too wounded to walk, but who are not in immediate danger."



Round 1 was strongly successful and both the healers and the injured will be able to safely reach the clinic area without further incident or delays!

Tasks for round 2:
1 person to sort supplies as they arrive from the floating islands and from the Underwater City, so the healers will be able to find things quickly and easily.
2 people to search for clean blankets, sheets, etc amid the debris, and to make pallets for the Critically injured, to separate them from the rest.
1 person to briefly interview the medics, healers, doctors, apothecaries, herbalists, midwives, etc. and assign them to the areas where the Critically wounded, Moderately wounded, and Lightly wounded patients will be separated into, for the most efficient treatment of patients.

Archive



Messages In This Thread
[SE] Triage - by Hadama - 01-01-2024, 06:03 PM
RE: [SE] Triage - by Edmund - 01-01-2024, 06:16 PM
RE: [SE] Triage - by Sohalia - 01-01-2024, 06:23 PM
RE: [SE] Triage - by Melita - 01-01-2024, 07:27 PM
RE: [SE] Triage - by Hadama - 01-01-2024, 11:26 PM
RE: [SE] Triage - by Edmund - 01-02-2024, 08:03 AM
RE: [SE] Triage - by Sohalia - 01-02-2024, 01:19 PM
RE: [SE] Triage - by Melita - 01-02-2024, 04:54 PM
RE: [SE] Triage - by Hadama - 01-02-2024, 07:14 PM
RE: [SE] Triage - by Edmund - 01-02-2024, 08:11 PM
RE: [SE] Triage - by Sohalia - 01-02-2024, 08:15 PM
RE: [SE] Triage - by Melita - 01-03-2024, 05:30 PM
RE: [SE] Triage - by Hadama - 01-04-2024, 12:50 AM
RE: [SE] Triage - by Sohalia - 01-04-2024, 10:42 AM
RE: [SE] Triage - by Melita - 01-04-2024, 05:29 PM
RE: [SE] Triage - by Edmund - 01-13-2024, 09:10 PM
RE: [SE] Triage - by Hadama - 01-15-2024, 01:00 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)


RPG-D