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Maria Mundi
If Caido is the world with all its regions and land masses, Maria Mundi is the collection of oceans and waterways that connect them. From the Spillwave in the north to the Arclight in the south, from eastern Eurybia to western Brizo, Caido's sailors are truly considered worth their salt once they have braved them all. Each is different and some are far deadlier than the others; nevertheless, all of them make up Maria Mundi.
The Notice Board :: 12-31-2022, 11:12 AM :: by Sunjata
The Draig Cordillera
A mountain range as vast and deadly as it is beautiful. Alpine meadows, natural amphitheatres, and glacial waterfalls that have never been seen by human eyes are interspersed among deadly cliffs and insurmountable peaks. Guarded by dragons of every shade, these mountains serve as a boundary to the home of the god of gods: Caido. No one who has ever tried to find Caido's home has ever returned.
Hak Etme
Hak Etme is a vast, arid desert stretching for days in every direction, its terrain dominated by flat, cracked expanses of bleached earth and rolling fields of pale sand dunes. The landscape is largely devoid of life and colour, washed in shades of white and beige, and broken only by the scattered remains of massive, long-dead creatures whose skeletons rise from the ground in varying states of exposure. Travel across the desert is slow and taxing, typically taking about a week to cross on foot, with little natural shelter or reliable landmarks beyond distant horizons and the occasional skeletal formation. Rain is rare, but when it comes, it transforms the region entirely: within a short span of time, flowers bloom across the desert floor and the sands shift into bands of vivid, prismatic colour, creating a temporary and striking contrast to the otherwise stark environment before fading once more back into its usual desolation.
drink the wild air :: 5 minutes ago :: by Thalassa
The Feverlands
A ghoulish swamp, thick with the smell of death and decay. From the ground up to the knees, a putrid yellow fog clings to every available surface. Rife with bogs, mud-like quicksand and fearsome creatures that linger in the dark, this place is also home to some very interesting flora. It takes about a week to cross the Feverlands on foot.
Oerwoud
Soft sands and bright skies bleed into lush greenery brimming with life. Humid and hazy, the Oerwoud jungle is never quiet, never dull. Bursting with life and colour, all manner of creatures and plantlife may be found here. Ever evolving, this is undoubtedly one of Rae's favourite playgrounds. It takes about two weeks to cross the Oerwoud on foot.
You're made to make it ou... :: 05-26-2026, 03:31 PM :: by Serendipity
Greatwood
The Second War has fractured this dense woodland into a conglomeration of islands, threaded together by the roots of the great mother tree, the Mathair. The magical devastation of the war has gifted the Greatwood some strange new properties, allowing it to defy physics and creating true wonders to behold. Better suited to those who can swim or fly from island to island, this drowned forest now spans about 500km from end to end, taking up to 20 days to traverse on foot. (Not that you would want to, any more!)
close and open :: 06-01-2026, 08:38 AM :: by Maea
The Climb
Spilling across the land and water south of Halo, the Climb’s name is ironic given the volcanic collapse of its loftier areas. Navigating the region takes some 24 days on foot, and is made all the more challenging by the sweltering pools of lava that bubble across the region's surface. The intricate cave systems beneath the Climb are home to many natural wonders, but the true marvel at its core is that of the bejeweled goddess, Dygra. The Climb is the birthplace of the Ancients, and Dygra is an attentive mother to her children.
lightning in my bottle :: 05-29-2026, 04:30 PM :: by Thalassa

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The Citadel
An icy jewel nestled along Halo’s northern border, the Citadel is a large and thriving civilisation. The city walls are steep (some 35ft high) and well guarded, and a magical dome protects against any inclement weather. Within, a Frey-forged greenhouse ensures that delicacies from across Caido are available to all citizens. Food and fuel is plentiful, and comfort is easily found here.
problem creating skills a... :: 4 hours ago :: by Melita
Tundra
A haunting wasteland of snow and ice. Once hospitable, the Tundra is now a world of death preserved on ice. What will kill you first? The elements? Snow-blindness? Or the monsters that roam the endless cold?
Imagine all the relief :: Yesterday, 07:22 AM :: by Noah

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Inner Quarter
The largest island within the Hollowed Grounds, the Inner Quarter is easily as large as all of Halo, and sits at the very heart of the region. Formerly a sanctuary for those trapped behind a magical barrier, the area boasts a surprising amount of knowledge and industry, from marketplaces and housing to guilds and farmland.
sins you never said to yo... :: 36 minutes ago :: by Thalassa
Outer Brambles
A ring of broken islands decorates the Hollowed Grounds. Difficult to traverse due to the dense woodland and thorny brambles, the islands are nonetheless a good source of lumber, berries and game. Luxere in particular are common during Deepfrost, illuminating the Outer Brambles with an ethereal glow throughout the season.
stepping into the chaos o... :: Yesterday, 05:55 PM :: by Charlie
Outer Islands
Formerly a sprawl of grassland, this collection of small islands is scattered along the northwest of the Hollowed Grounds. The soil is fertile for those willing and able to till it, but space is understandably limited. With very little cover from trees or inclines, on a clear day, one might be able to see right across the islands.

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The Barrows
A grassy plateau speckled with burial mounds - barrows, ancient tombs for long departed souls. Hundreds stretch across the distance, each holding an iron door within a stone frame. Mist perpetually envelops the area, muffling all sound and staggering the senses.
3 o'clock things :: 3 minutes ago :: by Sunjata
Queen's Gambit
An enormous and beautiful rose garden nestles among the slopes of King's End. The hedgerows form an intricate maze with a literal mind of its own; stories say that a cutting from these hedges was used to sow the Labyrinth in the Hollowed Grounds. The maze is nowhere near as simple as it first appears, and the hedges are wont to move around on a whim, so the layout is constantly changing.
Mourn
For those who do not wish to venture into the Barrows, an area exists along the fringes of the hills. Quiet and peaceful, Mourn is a place of reflection dotted with stone benches and spaces to leave flowers, lanterns and other such offerings.
Soft landing :: 05-29-2026, 08:41 PM :: by Liam
Boondocks
Along the southern coast of the peninsula and running parallel to the ocean, what was once a bustling road leading into King's End is now overgrown and deserted. What's more, the Boondocks ends quite suddenly at the water's edge, as if the road was once much longer but has since been eaten by the sea. Ships often mistake the area for a pier and risk running aground if they sail too close; indeed, the skeletons of several shipwrecks rock wistfully in the shallows.
i stay whiskey neat :: Yesterday, 05:56 PM :: by The Ark

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Ahi Coast
Lined with tiki torches that glow white and cool during the day and yellow and warm at night, Torchline's Ahi Coast is always alive with fire and song. White-sand beaches stretch towards the city of Haulani, or else disappear into the crystalline waters of the Arclight ocean.
under the same sky :: 35 minutes ago :: by Astaroth
Haulani
The largest city in Torchline is a feat of magic and construction in equal measure. The events of the Second War have raised half of Haulani into the clouds, the city rising in a smooth, continuous incline until its upper reaches sit nearly a kilometre above sea level. Streets slope steadily upward through tightly packed districts, with canals cutting through the lower levels and boats moving between docks, markets, and homes built close to the water. As the elevation increases, the canals give way to terraced streets and stilted buildings, with bridges, stairways, and narrow paths connecting different levels of the city. Railings, fencing, and dense foliage line the edges where the drop becomes dangerous, though not all areas are well-guarded. Warm, welcoming and ever-so-dangerous, Haulani is home to some of the best fishing fare in Caido and promises riches and wishes to those who like to gamble.
a flammable place :: 1 hour ago :: by Sunjata

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Merchant's Guild
The merchant's guild is a roving group that can be found all over Caido. Their wares range from the mundane and ordinary (all non-magical items), to rare and one-off items that can be purchased with MP for a reduced rate. The merchants will also buy items from you!
The Merchant's Guild :: 02-27-2025, 10:55 AM :: by Court Official
IC Written Communications
Any number of strange and wondrous creatures can deliver letters and other pieces of corresponds within Caido. Letters across boards can be sent via raven, within boards by hand, messenger, or other mundane magical means!
Flora, darling :: 2 hours ago :: by Astaroth

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Important
the blood runs slow :: 10 minutes ago :: by Dantalion
Player Resources
Sky's table ventures! [op... :: 2 hours ago :: by Skylark
Character Resources
Skylark's Tables :: 1 hour ago :: by Skylark

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Character Applications
Please post your character applications here!
Skylark | Astaroth :: 05-30-2026, 11:47 AM :: by Court Official

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